![]() ![]() The game’s cloud storage is now 1 GB instead of 400 MB. Map localization on your drive hasn’t changed. json map files are backwards compatible but the new maps you create or modify will be saved as. As a result, files are 5 to 10 times smaller. The new save files (as well as the map files) now use a. The game now uses only three autosave slots per settlement, overwriting older autosaves as needed. Their location in the Saves folder hasn't changed. Saves that are yet to be assigned to a named settlement are found in the Unnamed settlement in-game. The in-game “Load Game” screen lets you browse the saves grouped by settlement (subfolder) as well. The new saves created at that point and going forward will be stored in a corresponding subfolder located in the Saves folder. You will be prompted to enter the settlement’s unique name once you start a new game or load an old save. Saves are now grouped based on a settlement you’re working with. We know working with the previous save system could be a pain in the tail. Whether you crave eternal fame (and a place in the game’s credits) or want to play on Helix Mountain, an experimental map we built with the community, visit our Discord or check this thread for details. The new iteration makes it easier to build beaver towns over multiple sessions but also saves space on your drive.īut first, let us invite you to join our first city-building contest in the Early Access. Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord.As promised, we’ve made changes to how Timberborn’s save system works. For more help with the game, drop by our article on using the water dump. ![]() ![]() That's what we know so far about Timberborn console commands and cheats.
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